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RESEARCH | ESSAYS
Summaries
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Modular
Design and Compact Living
We have collected a variety of projects which explore
modular design and compact living experiments. Some of these were
realised, such as the Capsule Apartment of Kisho Kurokawa.
These were collected on one hand as a reference to
our future work, and the other,to demonstrate that a lot of work
has been already achieved. It is intended this reference material
also is to be used to provide new variants and designs, with proper
acknowledgment to work that has already been achieved.
To see more, go to Modular
Design and Compact Living
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Trading in Pleasure
From Commercial Necessity to Commercial Excess
There is a certain point in history where, trade challenges of cross
Atlantic trading, commercial competitiveness, throws up a change,
which marks it is proposed a significant shift in the issues of
pleasure, the shift of the technological developments and the demand
for speed, in order to win, significantly "nothing" is
carried.
Within the economy of the desire for speed, there
is a shift from carrying goods (trading) to carrying nothing (pleasure),
this shift marks the shift from commercial necessity to commercial
excess. The research explores the transition of this shift, using
the history of the Americas Cup, and looks at the modern paradigm
of "necessity" and "pleasure".
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Mastering the Waves
Lessons from the Master Venetian boatmakers
The research explores a single Gondola, and how
it is possible to boat all day and not break into a sweat, despite
boating the weight of a Jaguar saloon car, all day. The Venetian
mastering of the waves, allowed a trading empire with Alexandria
to the Hanseatic League.
A Venetian boatmaker comes from an inherited tradition that crosses,
mathematics, engineering, naval architecture and craftsmanship.
There were significantly no drawings, to build the smaller boats,
and often the master boatmaker was not "literate" in the
way we understand it today, but they were able to build highly complex,
and engineered human powered vehicles. As an example a boat could
trade there was through a variety of sea conditions, e.g. trading
from Venice to Rotterdam, a two manned boat, could carry goods to
and from the great trading posts.
It is said that it is easier to build a Gondola than it is to
draw one! This research explores the challenge of this paradigm,
and possible lessons for the design / engineering / manufacturing
industry of today. The research explores, the technology, the proportionate
systems, the technique of communication, form and geometry .
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Learning from Medieval Architecture
An exploration of Medieval Architecture
From Lahore, London, Jaipur, Palma, Cesky Krumlov,
using examples of travels undertaken by the author, a brief exploration
of the significance of medieval architecture and deriving lessons
for a modern architecture. The essay loosely explores the environmental,
economic and social lessons learnt from evolutionary architecture
and its significance for future "masterplanning" strategies.
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Cesky Krumlov |
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Strategies of Approximation and Strategies
of Speculation
Ways of Resolution using approximation logic
A few years ago, a Brazilian Mathematics professor, significantly
noted that street children in Rio, were able to undertake very complex
mathematical calculations, despite being very young and "illiterate".
She studied the children and the immensely complex calculations,
for example, "If you bought 9 goods worth
37units, would you be able to make enough money to divide amongst
7 people, with you having 50% more than your team mates, is this
a good deal, as compared to......" etc., the dynamic s of making
sure that you understand mathematics is a matter of survival.
The study of these children revealed, complex calculations are
processed through a series of "approximations", so 9 is
less than 10 but more than 5, 37 less than 50 but more than 30,
7 is less than 10 but more than 5 , by "rounding up" or
"rounding down", you will all ways be in the right area,
and by processing a further rounding up or down, it is possible
to arrive at a degree of accuracy, which a conventionally taught
child (or adult) will either shy away from the calculation or have
disastrous accuracy rates (we teach mathematical knowledge slowly,
I.e. we are not taught multiplication tables of 37).
Architectural projects require a series of complex processing, often
contradictory. The research explores the value of non-precise logic
and strategies of approximation and its possible relevance in teaching
architecture, and processing complex architectural and masterplanning
projects.
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Predictive Processes and Scientific Specultaion
The role of learning methods in evaluating
strategic methodologies
Within the demands of predicting the future, this research looks
at a range of predictive processes, that inform the current demand
for understanding relevant and critical "change" strategies.
The research outlines current strategies from a range of discourses,
commercial, social, technological, ecological and environmental,
to understand how experts are undertaking predictive strategies.
An evaluation of "evolutionary" or "genetic"
logarithmic ["self-learning"] methods are studied, and
there possible applications.
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The Rise and Fall of Successful
Cities
Urbanisation: A historical Perspective of Urbanisation
This research looks at the notion of the city in "crisis"
from a historical perspective, the city in rapid expansion or rapid
contraction. A range of cities are seen from the notion of their
dynamic of "rise and fall". The study looks at a variety
of perspectives and examples within historically significant criteria,
The Ancient, The Renaissance, The Industrial Revolution, New Worlds,
Digital Cities. Particular concerns of the interconnectivity of
cities and the issues that allow growth and create decline. The
research also looks at the current mechanisms of "regeneration".
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Cross over Technologies, Materials
and Processes
An overview
A brief evaluation of crossover technology, materials and processes
from a variety of different disciplines i.e. naval architecture,
aeronautics, automotive, composite structures, military technology.
The research catalogues and looks at previous attempts to relate
the architectural desire to be inspired by other industries, an
pulls together summarized evaluations of differences and similarities,
the research hence becomes an effective tool to explore what issues
are required for differing projects. In reverse it also looks at
the these crossover possibilities and their place in architecture.
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The Inventors: Jean Prouve, Frei Otto and Buckminster
Fuller
The Heroic Invention of Modernity
A comparative study of three of the most influential practitioners
in the twentieth century, and the relevance of their pioneering
spirit. From invention and inspiration to implementation. A mapping
of the spirit of Prouve, Otto and Fuller, and their traceable influence
on current thinking, and current practice.
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Nothing is New But What is Forgotten
The amnesic qualities of the creative industries
This study critically looks at the way ideas are brought into to
education and publishing, and the consistent obscuring about the
legacies and origins of ideas and original thinkers. This is most
marked in art, architecture, fashion, film and design, not surprisingly,
as these are now referred to as the "creative industries".
This study tries to show examples of this amnesic plagiarism, and
attempts an analysis of ts effects on education, institutions and practice.
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Protagonists
the character and the city
an exploration of how space can be understood through "characterisation" of protagonists
and their role in creating the built environment.
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Transitions and Transformations
erotic movement through the eye
A perosnal visual expolartion of movement and space
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Other Research.......................................
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City Projections
The City as an urban projection into the future, from Metropolis
and Blade Runner
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Mythologies and the City
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The City and House as a Reflection of Self
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Futurology
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Science Fiction and Social Projection
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Big Ideas that changed the 20th Century
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Overpopulation, and Urban Expansion
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What did the Future Look Like?
The visual representation of the future.
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The
Parallels of Making a Film, Lessons to Architecture:
From Storyboarding, to Distribution,
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Simultaneous Strategies
Merits of a symbiotic approach in creating urbanity.
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